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amsmathutil25/amsmathutil25_vec_conversions.cpp.tmp

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vec2::vec2(const vec3 rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec2::vec2(const vec4 rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec2::vec2(const vec2f rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec2::vec2(const vec3f rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec2::vec2(const vec4f rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec2::vec2(const vec2i rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec2::vec2(const vec3i rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec2::vec2(const vec4i rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec3::vec3(const vec2 rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec3::vec3(const vec4 rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec3::vec3(const vec2f rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec3::vec3(const vec3f rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec3::vec3(const vec4f rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec3::vec3(const vec2i rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec3::vec3(const vec3i rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec3::vec3(const vec4i rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec4::vec4(const vec2 rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec4::vec4(const vec3 rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec4::vec4(const vec2f rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec4::vec4(const vec3f rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec4::vec4(const vec4f rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec4::vec4(const vec2i rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec4::vec4(const vec3i rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec4::vec4(const vec4i rhs)
{
x = (double)rhs.x;
y = (double)rhs.y;
return;
}
vec2f::vec2f(const vec2 rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec2f::vec2f(const vec3 rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec2f::vec2f(const vec4 rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec2f::vec2f(const vec3f rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec2f::vec2f(const vec4f rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec2f::vec2f(const vec2i rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec2f::vec2f(const vec3i rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec2f::vec2f(const vec4i rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec3f::vec3f(const vec2 rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec3f::vec3f(const vec3 rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec3f::vec3f(const vec4 rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec3f::vec3f(const vec2f rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec3f::vec3f(const vec4f rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec3f::vec3f(const vec2i rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec3f::vec3f(const vec3i rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec3f::vec3f(const vec4i rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec4f::vec4f(const vec2 rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec4f::vec4f(const vec3 rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec4f::vec4f(const vec4 rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec4f::vec4f(const vec2f rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec4f::vec4f(const vec3f rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec4f::vec4f(const vec2i rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec4f::vec4f(const vec3i rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec4f::vec4f(const vec4i rhs)
{
x = (float)rhs.x;
y = (float)rhs.y;
return;
}
vec2i::vec2i(const vec2 rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec2i::vec2i(const vec3 rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec2i::vec2i(const vec4 rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec2i::vec2i(const vec2f rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec2i::vec2i(const vec3f rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec2i::vec2i(const vec4f rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec2i::vec2i(const vec3i rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec2i::vec2i(const vec4i rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec3i::vec3i(const vec2 rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec3i::vec3i(const vec3 rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec3i::vec3i(const vec4 rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec3i::vec3i(const vec2f rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec3i::vec3i(const vec3f rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec3i::vec3i(const vec4f rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec3i::vec3i(const vec2i rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec3i::vec3i(const vec4i rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec4i::vec4i(const vec2 rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec4i::vec4i(const vec3 rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec4i::vec4i(const vec4 rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec4i::vec4i(const vec2f rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec4i::vec4i(const vec3f rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec4i::vec4i(const vec4f rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec4i::vec4i(const vec2i rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}
vec4i::vec4i(const vec3i rhs)
{
x = (int)rhs.x;
y = (int)rhs.y;
return;
}