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This is a blender python script designed to take a series of still renders at various angles. It saves them to an output directory. An external python stitcher script can then be run on that folder to stitch them together into a full sky environment texture.
This allows 10s, 100s, 1000s km scale scenes to be converted into an image and used as a background for more focused meter scale scenes.
It's a little slow, and needs to be written as some kind of vectorized/GPU thing, but it is multithreaded at least.
Updated 2026-01-18 00:48:07 +00:00
A learning exercise where I train a diffusion algorithm to reproduce MNIST-like digits.
Updated 2025-07-03 14:56:40 +00:00
A simple drawing library for drawing things to a memory buffer. CPU, threaded, a sort of primitive but standalone rendering pipeline is intended.
Updated 2025-07-03 14:50:57 +00:00